The
learning theories of constructivism and constructionism are based upon the work and research of Seymour Pappart and Jean
Piaget. Constructivism focus on what the
learner knows and sets forth the idea that each student constructs, or builds,
their own, unique meaning out of information (Laureate Education, Inc., 2011). Constructionism focuses on learning,
and is based upon the concept that people learn best when they are given the
opportunity to build an object that correlates with their learning. (Laureate
Education, Inc., 2011). When
students are given the opportunity to construct an artifact related to the
subject of study, they go through processes of assimilation and
accommodation. Assimilation occurs
when new information is worked into what a student already knows and
understands; new information “fits” in with previous knowledge (Laureate
Education, Inc., 2011). Accommodation
is when current knowledge is adjusted to “fit” with new information (Laureate
Education, Inc., 2011). Assimilation and Accommodation are the foundation of the
constructionist learning theory.
When students are given the opportunity to construct objects related to
learning, the construction enables them to fully experience these processes (Laureate
Education, Inc., 2011).
When
planning for experiences to enhance the construction of objects or artifacts to
solidify student learning and understanding, the use of technology has much to
offer. Generating and testing of
hypothesis requires students to construct their thoughts with the use of
high-order thinking situation (Pitler, Hubbell, & Kuhn, 2012). When students produce and test
hypothesis they are developing critical thinking and problem solving skills.
Technology can assist students by providing them with date to analyze, giving
them the opportunity to study the data, versus spending time collecting the
data (Pitler, Hubbell, & Kuhn, 2012). Templates found in the programs Kidspiration and Inspiration can help students organize their
thoughts and plans of action for working with hypotheses. Multiple styles and types of spreadsheets
can be created through programs such as Microsoft
Excel, offering students
opportunities to study and interpret data.
Software
programs can also offer simulation experiences that give students the
opportunity to apply and experiment with their knowledge (Pitler, Hubbell, &
Kuhn, 2012). In these settings,
students often receive immediate feedback of their choices and selections. In my subject of music, programs such
as Garage Band and Musescore
come to mind as students work as composers, testing their knowledge of how
rhythm, pitch, tempo, dynamics and tone color come together to create music.
Although
there is a place of behaviorism in the classroom, and the cognitive learning
theory that was explored last week explains how students make connections as
they learn, I believe constructionism can have the most impact on the
classroom. As students are in the
process of building artifacts representing their learning, they are actively
engaged, making assimilation and accommodations, which help them, grow and
deepen their knowledge and understandings.
References:
Laureate
Education, Inc. (Producer). (2011). Program seven: Constructionist and constructivist
learning theories [Video webcast]. Bridging
learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H.,
Hubbell, E. & Kuhn, M., (2012). Using
technology with classroom instruction that works
(2nd ed.). Denver, Colorado: McRel.