Wednesday, April 16, 2014

Reflecting on My GAME Plan


My original GAME plan, which I created in March, was focused upon developing and increasing the use of technology tools in all grade levels of my instruction, and further develop my knowledge, understanding and use of technology tools to improve my students’ learning through participating in professional development. 
            I have discovered that while implementing every phase and idea of my GAME plan has not and will not happen, I have made great strides in some areas, stepped out of my technology comfort zone and survived, and have gained a wealth of knowledge along with multiple websites and apps to explore over the summer.  Through the exploration of these sites, programs and apps, I will discover new ways to enhance the music learning experience for my students, moving from a teacher-directed, centered style of instruction to a classroom where my students are able to use various technology tools to work with music to deepen their understanding and appreciation for the subject area.  The apps that I have found to use on the iPads will enable my students to work more with composition at all grade levels, instrument identification for the younger grade levels, and improve pitch and sight singing ability. 
            I am still working towards my goal of implementing one learning experience each semester for each grade level that incorporates the use of digital tools.  Having the time over the summer to modify my lesson plans will help ensure this goal is achieved.  Trying to implement a new activity this close to the end of the school year for each grade level has been a little challenging.  I have been using letter videos on the iPad with the Kindergarten classes; the first grade classes have used the Promethean Board to improve their music reading; second grade has used an interactive program for the Promethean Board to learn about the orchestra; the fifth grade recently worked on creating and recording safety raps along with learning their musical.  All of these learning activities have been enhanced through the use of the technology tools.
            The steps of the GAME Plan process:  establishing goals, taking action, monitoring progress, and evaluating accomplishments, have been very helpful keeping myself on track, accomplishing goals and measuring progress.  Sharing this approach to classroom projects, such as problem-based learning activities or digital storytelling, will help students develop the skills to organize, complete and reflect upon collaborative projects, preparing them for tasks they will face in the future.  Students can apply the acronym to any subject level or activity they encounter, helping them to determine how to proceed and accomplish tasks. 
            Using technology in the classroom can improve and impact student achievement through engaging them in learning and holding their interest (Laureate Education, 2009c).  The uses of technology range from simple skill and drill activities to more complex activities such as on-line collaboration or digital storytelling.  Two immediate adjustments that I would like to make with regard to my instructional practice and the integration of technology are the development of digital storybooks to help with the delivery of new information and establishing on-line collaboration for my students, giving them the opportunity to share and exchange ideas on music with one another, music students in other schools, and musicians around the globe.  Students enjoy learning through the use of technology; it matches their lifestyle outside of school (Laureate Education, 2009a). They are very comfortable with and around technology. The more technology I integrate into my instruction, the more I will be engaging my students, meeting them where they are, and moving forward to explore music and gain deeper understandings (Smith, 2007). Using tools such as problem-based learning, digital storytelling or online collaboration help teachers meet the learning needs of all students.  Differentiated instruction can be accomplished through the use of technology, providing students with visual, aural and tactile experiences, ensuring that all learners are able to access the content in the method that fits them best (Laureate Education, 2009b).  Students that are accessing content are students growing in their knowledge and understanding, which is the ultimate goal of teaching.  Technology is there to support this goal; it now must become my goal to discover and integrate the right tools to support their growth and development as 21st century learners.

References
Laureate Education, Inc., (Executive Producer). 2009a.  Integrating technology across the content areas: Enriching content area learning experiences with technology, part 1. Baltimore, MD: Author.
Laureate Education, Inc., (Executive Producer). 2009b.  Integrating technology across the content areas: Meeting students’ needs with technology, part 1. Baltimore, MD: Author.
Laureate Education, Inc., (Executive Producer). 2009c.  Integrating technology across the content areas: Promoting self-directed learning with technology. Baltimore, MD: Author.
Smith, F. (2007, April 20). How to use social-networking technology for learning. Retrieved from the Edutopia website: http://www.edutopia.org/social-networking-how-to.